A Framework for Mixed Reality Free-choice, Self-determined Learning

aut.relation.journalResearch in Learning Technologyen_NZ
aut.relation.volume28en_NZ
aut.researcherAguayo, Claudio
dc.contributor.authorAguayo, Cen_NZ
dc.contributor.authorEames, Cen_NZ
dc.contributor.authorCochrane, Ten_NZ
dc.date.accessioned2020-03-09T22:03:35Z
dc.date.available2020-03-09T22:03:35Z
dc.description.abstractIn this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New Zealand which aimed to explore how learning experiences which incorporate mobile technologies within free-choice learning settings can be designed to enhance learner development of marine ecological literacy. An understanding of how mobile technology can be integrated into the teaching and learning of sustainability education that incorporates free-choice learning contexts, such as visitor centres, is of strategic importance to both education outside the classroom and adult learning. Following a design-based research methodology, the framework is presented in the form of a set of design principles and guidelines, informed by key theories in ecological literacy and free-choice learning, heutagogy, bring your own device and self-determined learning. We briefly describe how the framework provided the foundation for an educational intervention. This paper aims to assist researchers and developers of MR/XR immersive learning environments to consider design principles and processes that can enhance learning outcomes within free-choice settings, such as museums and visitor centres.
 This article is part of the special collection Mobile Mixed Reality Enhanced Learning edited by Thom Cochrane, James Birt, Helen Farley, Vickel Narayan and Fiona Smart. More articles from this collection can be found here.en_NZ
dc.identifier.citationResearch in Learning Technology, 28. https://doi.org/10.25304/rlt.v28.2347
dc.identifier.doi10.25304/rlt.v28.2347en_NZ
dc.identifier.issn2156-7069en_NZ
dc.identifier.issn2156-7077en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/13193
dc.publisherAssociation for Learning Technologyen_NZ
dc.relation.urihttps://journal.alt.ac.uk/index.php/rlt/article/view/2347
dc.rightsResearch in Learning Technology 2020. © 2020 C. Aguayo et al. Research in Learning Technology is the journal of the Association for Learning Technology (ALT), a UK-based professional and scholarly society and membership organisation. ALT is registered charity number 1063519. http://www.alt.ac.uk/. This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), allowing third parties to copy and redistribute the material in any medium or format and to remix, transform, and build upon the material for any purpose, even commercially, provided the original work is properly cited and states its license.
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectImmersive learning; BYOD; Heutagogy; Free-choice learning; Mixed reality, Ecological literacy
dc.titleA Framework for Mixed Reality Free-choice, Self-determined Learningen_NZ
dc.typeJournal Article
pubs.elements-id372095
pubs.organisational-data/AUT
pubs.organisational-data/AUT/PBRF
pubs.organisational-data/AUT/PBRF/PBRF Te Ara Poutama
pubs.organisational-data/AUT/PBRF/PBRF Te Ara Poutama/CfLAT
pubs.organisational-data/AUT/Te Ara Poutama
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