The Animator’s Sensorium: The Impact of Acting and Animation Experience on Creating Reference Performances

aut.pubs.statewith-academic
aut.relation.endpage116
aut.relation.issue1en_NZ
aut.relation.journalAnimation Practice, Process and Productionen_NZ
aut.relation.pages22
aut.relation.startpage95
aut.relation.volume10en_NZ
dark.contributor.authorKennedy, Jen_NZ
dc.contributor.authorKennedy, Jason
dc.date.accessioned2024-02-19T01:42:09Z
dc.date.available2024-02-19T01:42:09Z
dc.date.copyright2022-09-30en_NZ
dc.date.issued2022-09-30en_NZ
dc.description.abstractThis research provides an initial investigation into strategies for creating reference performances for animation. The term reference performance has various meanings in animation production; in this article, I use it to refer to a recording of a person performing physical and emotional cues, from which performance elements of an animated character may be derived. Beginning with Max Fleischer’s invention of the rotoscope process in 1915, animation studios began to record actors as a means to inject greater believability – that is, a “[reconciliation of] realism within the animated form” (Pallant 2011: 41) – into the movements and expressions of animated characters. While various methods exist today to capture reference performances, it remains axiomatic that the utility of the reference is only as good as a performer’s ability to produce the desired performance. While seasoned actors would seem ideally suited to the task, large-scale animation studios frequently require animators to film their own reference performances, even though the animators may have limited (or non-existent) acting experience. By comparison, smaller studios and independent productions may not have the time or ability for each animator to self-produce reference; instead, they may opt for an animation director/supervisor to record reference for every character, to work from clips available through online video sites (e.g.: YouTube), or to forgo video reference altogether. This research examines the potential for acting experience to enhance reference performances, and specifically explores three different preconditions of experience when producing animation reference: an actor with no animation experience; an animator with no acting experience; and an academic with both acting and animation experience. As an additional site of inquiry, this research explores the use of head-mounted cameras (HMCs) in the production of animation reference as a means to more fully and reliably capture the research participants’ expressive range. This research engages with ethnographic and autoethnographic research models to compare the creative choices of each participant and their ability to produce meaningful expressions, gestures, and body movements as reference performance for a short, auteur 3D animated film in a predominantly realistic style. From these analyses, the maximal performance utility of each participant is gauged. By extension, this limited data provides an initial suggestion that acting experience is an essential precondition when producing useful reference performances for the type and style of animation explored in this study. Furthermore, this article relates the acting strategies of its participants to the acting theory of Ivana Chubbuck (2004) and the theory of emotional effector patterns as described by Bloch et al. (1987). This research suggests that these practice-informed performance theories may prove useful to animator when producing their own reference, regardless of performance experience.en_NZ
dc.identifier.citationAnimation Practice, Process & Production, Volume 10, Issue 1, Aug 2021, p. 95 - 116. DOI: https://doi.org/10.1386/ap3_000028_1
dc.identifier.doi10.1386/ap3_000028_1en_NZ
dc.identifier.issn2042-7883en_NZ
dc.identifier.issn2042-7883en_NZ
dc.identifier.urihttp://hdl.handle.net/10292/17234
dc.languageEnglishen_NZ
dc.publisherIntellecten_NZ
dc.relation.urihttps://intellectdiscover.com/content/journals/10.1386/ap3_000028_1en_NZ
dc.rights© 2022 (2021) Intellect Ltd. The definitive, peer reviewed and edited version of this article is published in [see Source].
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectActingen_NZ
dc.subjectAnimationen_NZ
dc.subjectAuteuren_NZ
dc.subjectEmotionen_NZ
dc.subjectEthnographyen_NZ
dc.subjectHead-Mounted Cameraen_NZ
dc.subjectPerformanceen_NZ
dc.subjectReference Performanceen_NZ
dc.titleThe Animator’s Sensorium: The Impact of Acting and Animation Experience on Creating Reference Performancesen_NZ
dc.typeJournal Article
pubs.elements-id475724
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Faculty of Design & Creative Technologies
pubs.organisational-data/AUT/Faculty of Design & Creative Technologies/School of Art & Design
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