Mainstreaming video annotation software for critical video analysis

aut.researcherConnor, Andrew
dc.contributor.authorMartin, Men_NZ
dc.contributor.authorCharlton, Jen_NZ
dc.contributor.authorConnor, AMen_NZ
dc.date.accessioned2015-08-31T22:19:55Z
dc.date.available2015-08-31T22:19:55Z
dc.date.copyright2015-06-01en_NZ
dc.date.issued2015-06-01en_NZ
dc.description.abstractThe range of video annotation software currently available is set within commercially specialized professions, distributed via outdated sources or through online video hosting services. As video content becomes an increasingly significant tool for analysis, there is a demand for appropriate digital annotation techniques that offer equivalent functionality to tools used for annotation of text based literature sources. This paper argues for the importance of video annotating as an effective method for research that is as accessible as literature annotation is. Video annotation has been shown to trigger higher learning and engagement but research struggles to explain the absence of video annotation in contemporary structures of education practice. In both academic and informal settings the use of video playback as a meaningful tool of analysis is apparent, yet the availability of supplementary annotation software is not within obvious grasp or even prevalent in standardized computer software. Practical software tools produced by the researcher have demonstrated effective video annotation in a short development time. With software design programs available for rapid application creation, this paper also highlights the absence of a development community. This paper argues that video annotation is an accessible tool, not just for academic contexts, but also for wider practical video analysis applications, potentially becoming a mainstream learning tool. This paper thus presents a practical multimodal public approach to video research that potentially affords a deeper analysis of media content. This is supported by an in-depth consideration of the motivation for undertaking video annotation and a critical analysis of currently available tools.
dc.identifier.citationJournal of Technologies and Human Usability Volume 11, Issue 3en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/9034
dc.publisherCommon Ground
dc.relation.urihttp://jthu.cgpublisher.com/product/pub.296/prod.15
dc.rightsAll rights reserved. Apart from fair dealing for the purposes of study, research, criticism or review as permitted under the applicable copyright legislation, no part of this work may be reproduced by any process without written permission from the publisher.
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectVideo Annotation; e-Learning; Multimodal
dc.titleMainstreaming video annotation software for critical video analysisen_NZ
dc.typeJournal Article
pubs.elements-id183131
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Design & Creative Technologies
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