• Transformative Technologies and Social Change: An Introduction

      Karmokar, S (Academic Conferences International Limited, 2109)
      Rapid transformation in the technology is accelerating has create exponential growth in many areas. New innovation in product and services are seen in all sectors such as agriculture, medical diagnosis and treatment, ...
    • Creative Technologies: A Retrospective

      Connor, AM (Primrose Hall Publishing Group, 2020)
      This paper undertakes an analysis of articles published in the area of Creative Technologies to inform the future development of the field. Articles were collated in a corpus and analysis conducted around keywords, content ...
    • Activity Scenario Modelling: An Emerging Method for Examining Human-artefact Interaction

      Montiel, M; Sosa Medina, R; Hocking, D (Design Research Society (DRS), 2020)
      Everyday activities are jointly shaped by people and artefacts. This points to the need for tools that designers can use to examine the joint agency of people and artefacts. This paper reports progress in developing Activity ...
    • Nominal Groups? Ok Boomer! A Future-oriented Agenda for Brainstorming Studies

      Sosa Medina, R (Digital Research Society (DRS), 2020)
      This paper critically examines brainstorming going back to the original sources to assess its origins and the origins of its systematic study. It identifies the “nominal groups” fallacy that is often used to discredit this ...
    • Qualities of Design Briefs for Studio Learning

      Sosa Medina, R (Design Research Society (DRS), 2019)
      The design brief is considered a pivotal component in studio-based learning, yet there is a paucity of studies on the student brief genre in design education research. This work seeks to contribute by examining brief ...
    • Teaching (with) Empathy and Creativity in Design

      Sosa Medina, R (Design Research Society (DRS), 2019)
      Empathy and creativity are desirable core design competencies. The relationship between these concepts, however, has remained largely unexplored. This work unfolds the creases between empathy and creativity, ...
    • Activity Recognition Evaluation Via Machine Learning

      Rameka, ANA; Connor, AM; Kruse, J (European Alliance for Innovation (EAI), 2019)
      With the proliferation of relatively cheap Internet of Things (IoT) devices, smart environments have been highlighted as an example of how the IoT can make our lives easier. Each of these ‘things’ produces data which can ...
    • Collaborative Ecologies through Material Entanglements

      Smitheram, M; Joseph, F (Estonian Academy of Arts, 2019)
      This paper addresses aspects of collaboration and conceptual frameworks in practice that are central to our project, Phenomenal Dress. The research has been informed by material thinking, posthuman theory and New Zealand ...
    • Redirecting Textile Knowledge; An Innovative Approach to Recycling

      Cleveland, D (Estonian Academy of Arts, 2019)
      This paper identifies an opportunity to design a localised textile waste system in New Zealand which provides the raw material required to develop a value added, closed loop, innovative and sustainable textile product. ...
    • Entrepreneurial Ideation: Effects of Morphology and Complexity

      Antonio, E; Sosa Medina, R; Connor, AM (Cambridge University Press (CUP), 2019)
      Studies of product architecture identify a mirroring process between the product and the organisation. Parallel, empirical studies of effectual entrepreneurship show an accumulation of commitments between stakeholders while ...
    • No More and Less: The Withdrawal of Speculation

      Charlton, J (Ubiquity Press, Ltd., 2019)
      In the ten years since the seminal workshop on Speculative Realism at Goldsmiths College (Bassier), speculation has become the new noumenon of the art world: Promising the final fulfilment of the avant-garde dream that ...
    • Community Capacity Building: The Role of Design in Entrepreneurship

      Karmokar, S (FGCU Publishing Inc., 2019)
      Academic entrepreneurship refers to efforts undertaken by universities to promote commercialization, start-ups, technology transfer and university spin offs. A growing trend among tertiary students is to consider not only ...
    • Making With: Hybrid Practices in the Development of New Forms of Intra-active Dress

      Joseph, F; Smitheram, M (Aalto University, 2018)
      The project Phenomenal Dress explores a posthuman notion of dress as particular, dynamic surface and form that enfolds with different situations through physical and metaphysical forces. The project draws on perspectives ...
    • The A-Z of creative technologies

      Connor, AM; Sosa Medina, R (Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)
      This paper undertakes an initial critical analysis of Creative Technologies as a means to gain insight to the nature of this as an emerging field. The paper utilises an approach previously used in the design discipline to ...
    • Multi-objective reconstruction of software architecture

      Schmidt, F; Macdonell, SG; Connor, AM (World Scientific Publishing, 2018)
      Design erosion is a persistent problem within the software engineering discipline. Software designs tend to deteriorate over time and there is a need for tools and techniques that support software architects when dealing ...
    • Evaluating the quality of Drupal software modules

      Denham, B; Pears, R; Connor, AM (World Scientific Publishing, 2018)
      Evaluating software modules for inclusion in a Drupal website is a crucial and complex task that currently requires manual assessment of a number of module facets. This study applied data-mining techniques to identify ...
    • Evolutionary Generation of Game Levels

      Connor, AM; Greig, TJ; Kruse, J (Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)
      This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness ...
    • Innovation teams and organizational creativity: Reasoning with computational simulations

      Sosa Medina, R; Connor, AM (Elsevier, 2018)
      A computational social simulation encourages systematic reasoning about the management of innovation teams and organizational creativity. This article draws upon historical literature to identify a potential dilemma faced ...
    • Redressing Perspectives: Mediation, Embodiment and Materiality in Digital Fashion and Textiles

      Joseph, F (Amsterdam University Press, 2017)
      Digital technologies have not only introduced different ways of designing and producing textiles and garments and changed their systems of distribution, they have led to new fields of practice and inquiry including digital ...
    • Digital Materiality, Embodied Practices and Fashionable Interactions in the Design of Soft Wearable Technologies

      Joseph, F; Smitheram, M; Cleveland, D; Stephens, C; Fisher, H (Chinese Institute of Design, 2017)
      The emergent field of smart textiles is recognized as an interdisciplinary domain. While each discipline has contributed specific knowledge, an initial focus on technical development has led to an emphasis on function and ...