The role of gamification and game-based learning in authentic assessment within virtual environments

Date
2013
Authors
Wood, LC
Teräs, H
Reiners, T
Supervisor
Item type
Conference Contribution
Degree name
Journal Title
Journal ISSN
Volume Title
Publisher
Higher Education Research and Development Society of Australasia (HERDSA)
Abstract

Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within authentic learning supported by virtual environments. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators.

Description
Keywords
Gamification , Authentic learning , Assessment , Authentic assessment , Virtual environments
Source
HERDSA 2013 held at AUT University, Auckland, New Zealand, 2013-07-01 to 2013-07-04
DOI
Rights statement
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