Browsing Open Theses & Dissertations by Thesis Supervisor "Marks, Stefan"
Now showing items 1-13 of 13
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Acting and Its Double: A Practice-led Investigation of the Nature of Acting Within Performance Capture
(Auckland University of Technology, 2021)This research deepens our understanding, as animators, actors, audiences, and academics, of how we see the practice of acting in performance capture (PeCap). While exploring the intersections between acting and animation, ... -
ATA: A Practice-led Artistic Inquiry into the Intersection of Digital and Physical Environments
(Auckland University of Technology, 2016)This practice-led research project offers a notion of the Mangaian cybernetic continuum as a way to discuss the intersection of digital and physical environments in my media arts practice. I take a position drawn from the ... -
Automated Testing and Validation of Computer Graphics Implementations for Cross-platform Game Development
(Auckland University of Technology, 2017)Commercially released cross-platform video games often feature graphical defects, which negatively impact on the reputations of developers and publishers, as well as on the experience of the players. Game industry testing ... -
Avatar Mirrors: an inquiry into presence in facial motion capture animated avatars
(Auckland University of Technology, 2015)This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) avatar animated using real time facial motion capture technology. The intent of this research is to maximise presence in ... -
Crazy catch/digital game demo: a creative anime trailer and interactive game demo
(Auckland University of Technology, 2014)Crazy Catch is a proposed role-‐play multi-‐player game demo created in a new implementation platform that promotes an enhanced sense of gamer experience. My research will focus on exploring and developing new design, ... -
Dear diary: an investigation of emotionally engaging computer-game narratives
(Auckland University of Technology, 2015)Beginning with an analysis of design principles utilised in the computer-game medium in relation to its interactive nature as well as other storytelling disciplines, this project aims to investigate how emotional narrative ... -
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation
(Auckland University of Technology, 2019)Creating computer game levels that offer good playability and interesting layouts is a laborious and costly task. In particular, multiplayer game levels necessitate careful balancing of gameplay between teams and clear ... -
Evaluation of data visualisation technologies for air traffic control
(Auckland University of Technology, 2018)Traditional data visualisation technologies in the context of air traffic control (ATC) currently utilise two-dimensional (2D) displays. However, presenting massive information on these traditional 2D displays may limit ... -
An Exploration of Virtual Reality Technologies for Museums
(Auckland University of Technology, 2019)The Cryolo 1.0 is a practice-led research project that explores the processes and challenges of different virtual reality (VR) related technologies in the context of bringing static museum exhibits “to life”. It consists ... -
The spaces in between
(Auckland University of Technology, 2014)This exegesis reports the approach and describes the various aspects involved in the realization of a project submitted for the Master of Creative Technologies at Auckland University of Technology. The project focuses ... -
Sweetening awareness: A playful interaction with sugars in food for children
(Auckland University of Technology, 2018)The aim of this project was to create a tool for six to eight-year-old children that allows them to learn about sugars in food in an easy and entertaining way. Sugars are present in a wide range of food products and ... -
Touchable: Adapting a Haptic Feedback Glove for Use in Rehabilitation Contexts
(Auckland University of Technology, 2016)With the increasing miniaturisation of computing and sensor technology, it is becoming common for electronics of all kinds to be integrated into clothing and other wearable items. Motion sensing technologies in particular ... -
Virtual Reality Storytelling
(Auckland University of Technology, 2017)The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effective storytelling in virtual reality. It consists on producing a shortfilm for Virtual Reality with techniques found in the ...