Browsing CfLAT - Centre for Learning and Teaching by Date
Now showing items 1-20 of 46
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Designing Mobile Learning With Education Outside the Classroom to Enhance Marine Ecological Literacy
(Teaching and Learning Research Institute (TLRI), 2020)No abstract. -
Interface Xperience: Redefining UI/UX Design From the Perspective of the Santiago School of Cognition
(The Centre for Learning and Teaching (CfLAT), AUT University, 2020)Digital technology has proven to enhance learning outcomes across educational sectors and contexts, yet critical challenges remain, notably: minimising the decay of digital interventions over time; and, achieving widespread ... -
When Do Salps Bloom? Engaging Primary Students in Underwater Citizen Science
(The Centre for Learning and Teaching (CfLAT), AUT University, 2020)When do Salps bloom? In this MBIE Curious Minds funded project we sought to address the growing need to involve people at a young age in learning involving active scientific research, to enhance societal understanding of ... -
MESH360: A Framework for Designing MMR-enhanced Clinical Simulations
(Association for Learning Technology (ALT), 2020)This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation ... -
Autopoiesis in Digital Learning Design: Theoretical Implications in Education
(MIT Press, 2019)Today’s mobile and smart technologies have a key role to play in the transformative potential of educational practice. However, technology-enhanced learning processes are embedded within an inherent and unpredictable ... -
A Model for Developing a SOTEL Research Cluster: MESH360
(The Centre for Learning and Teaching (CfLAT), AUT University, 2019)This case study critically reflects upon the development of a scholarship of technology enhanced learning (SOTEL) research cluster in clinical sciences higher education. The research cluster has grown from an initial ... -
A Model for Designing Authentic Learning: Summer Student Scholarships
(The Centre for Learning and Teaching (CfLAT), AUT University, 2019)Student internships and work experience schemes provide students with highly authentic learning experiences (Bosco & Fern, 2014). Therefore many university programmes include a job-experience element that students must ... -
Introducing Immersive Reality into the Journalism Curriculum
(The Centre for Learning and Teaching (CfLAT), AUT University, 2019)Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) in 2014, mainstream journalism began exploring the potential of VR to transform news storytelling as an immersive experience ... -
Design Principles for Heutagogical Learning: Implementing Student-determined Learning With Mobile and Social Media Tools
(ASCILITE, 2018)Mobile and social media over the last decade has created significant shifts in society: how we communicate and collaborate, and in learning and teaching. This paper discusses a study that investigated how mobile social ... -
Technology Enhanced Learning, Research Impact, and Open Scholarship
(The Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), 2018)This guest editorial explores the potential impact of alternative metrics and social research networks to enhance technology enhanced learning (TEL) research and practice, particularly in the realm of open scholarship. ... -
“Context Matters”: The Challenges and Opportunities of Designing Tertiary Public and Environmental Health Education in South Auckland
(School of Public Health and Psychosocial Studies at AUT University., 2018)This article outlines a study protocol, detailing the proposed methodology and findings of our preliminary literature review, for co-design of future NZ public and environmental health education for the South Auckland ... -
Editorial for RLT special issue on mobile mixed reality
(Association for Learning Technology, 2018)This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ... -
Authentic Interprofessional Health Education Scenarios Using Mobile VR
(Co-Action Publishing, 2018)This paper explores the use of mobile virtual reality (mVR) to create authentic learning environments for health education, initially in three contexts, followed by the development of collaborative health team scenarios ... -
A Social Media Research Network Framework for Open Social Scholarship
(ASCILITE, 2018)Traditional research impact factors, researcherIDs and alternative metrics can be used together to provide a more comprehensive measure of the impact of wider critical reflection around technology enhanced learning (TEL) ... -
O-Tū-Kapua (‘what clouds see’): A mixed reality experience bridging art, science, technology in meaningful ways
(Wilf Malcom Institute of Educational Research.The University of Waikato, 2017)Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences ... -
Using Mobile Learning in Free-choice Educational Settings to Enhance Ecological Literacy
(Wilf Malcolm Institute of Educational Research, Division of Education, the University of Waikato, 2017)This article presents the case for using mobile technologies to facilitate the integration of classroom and outside-of-classroom learning experiences designed to enhance the ecological literacy of primary school students ... -
Challenging Teachers’ Pedagogic Practice and Assumptions About Social Media
(Online Learning (OLJ), 2017)This article describes an innovative approach to professional development designed to challenge teachers’ pedagogic practice and assumptions about educational technologies such as social media. Developing effective ... -
A DBR Framework for Designing Mobile Virtual Reality Learning Environments
(ASCILITE, 2017)This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ... -
Developing Virtual Collaborative Health Team Educational Environments
(Ascilite, 2017)In this short paper we introduce a conceptual framework that is under development to create virtual educational environments to simulate collaborative health team experiences. Building on our work of developing virtual ... -
Key Themes in Mobile Learning: Prospects for Learner-generated Learning Through AR and VR
(ASCILITE, 2017)This paper summarises the key findings from a literature review in mobile learning developed as part of a two-year six-institution project in (location blinded). Through the development of a key themes codebook, here we ...